How AR/VR changing the classroom learning and transforming education?
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Sr. Content Writer and Social Media Strategist
Updated 2 months ago
Did you know education is projected to be the 4th biggest industry for VR investments? It is expected that its market value will reach USD 700 million by 2025. AR/VR is reshaping education by inculcating the unique concept of “learning by experiencin...read more
Did you know education is projected to be the 4th biggest industry for VR investments? It is expected that its market value will reach USD 700 million by 2025.
AR/VR is reshaping education by inculcating the unique concept of “learning by experiencing or doing” in schools, institutions and colleges. By incorporating these AR/VR tools in schools, educators can revolutionize and enhance the learning capacity of students while improving their critical thinking manifold. It makes learning seamless and fun by incorporating computer-generated components such as 3D videos, animations, images, textual infographics. It eliminates the usage of papers, books, posters and notebooks to save time and resources.
In future, a blended approach will be employed by countless education facilities across the globe. Learning becomes easy when students get to hear, see, touch and experience the concept rather than just being lectured on. It removes the cognitive load of students as information retention is significantly empowered with these technologies.
Here are the explanations how AR/VR is changing the education domain;
Enhanced teaching capabilities
The power to grasp information on a topic is not the same for every student. And it becomes even more challenging when you are teaching complex subjects and concepts of chemistry, physics, biology and mathematics. To mitigate such challenges, teachers can make use of AR/VR tools and platforms to design presentations with the right audio-visual elements. It increases engagement levels and yields impeccable results by merging virtual components with the real environment or by creating an immersive experience.
Prolonged memory with gamification
Students can learn complex and abstract concepts with AR gamification. Educators can design immersive gaming experiences through puzzles, challenges, levels and more to aid students in learning concepts playfully. Students find it very interesting, as it boosts the long-term memory of the data shown to them.
Saves time and expenses
With the AR-powered headsets, students can experience important field trips at the comfort of their home or within the premises of the school. It saves a lot of time and costs for schools and students. AR platforms also aid in designing and formulating content. With the amalgamation of AI, it can provide rich insights into what’s working and what’s not.
Schools are often faced with challenges while teaching students with special needs or who have disabilities. AR tools can help students with visual impairment and provide them with content that could be customized to their preferences. With that, there are also tools that can turn sign language into texts.
All things considered
The future of AR/VR in academics is bright, and it is set to alter classroom learning by cultivating an environment where students learn things faster and become smarter.