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Virtual Reality, Augmented Reality, and Games Development is our core competency. We offer full-stack solutions and software development services at the highest quality possible on all existing platforms and devices.
4Experience is a Polish-based Virtual Reality team of passionate, experienced, self-driven software experts and engineers who can extend your team or independently deliver custom-tailored solutions.
We help businesses gain a competitive advantage with technology and software development. We work in the Scrum methodology, so projects – from simple applications to complex configurators and multi-level games – are delivered as a ready and tested product.
However, this is not all. We create and develop prototypes, we also work on projects conceptually. The customer can count on consultations, advice, and if there is a problem with an already created game, we help fix it.
We collaborate closely with our partners, we value communication and commitment – in our VR studio we consider them as our key strengths but above all we value challenges. We call it the rule of 3 C’s: Challenge, Communication, Commitment.
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The client needed an application that would provide the employees with access to professional knowledge, no matter where they are located. With this application, railway workers should know how to conduct maintenance of selected rail components.
Thanks to the HoloLens training they can see their correct visual representations and get information about the individual components and maintenance procedures. The entire application was to be made for the Microsoft HoloLens device, completed with gestures, eye movement tracking and voice navigation.
Navigation in the HoloLens training app is done using gestures or voice commands. The user has a range of options to choose from, which are combined with an interactive three-dimensional hologram.
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The client wanted an VR e-commerce application that would allow the customer to make real purchases in a virtual reality. The customer can test the use of selected products in an environment where they could really use them, check their parameters and view them in the smallest details.
Virtualization of purchases VR e-commerce experience is the solution that the most recognizable brands implement to their services nowadays. It is not just about the possibility of building a new engagement with the client. Now we can take the product we are interested with help of our virtual controllers, see it on a 1:1 scale, and even try it in the chosen environment.
It sounds like science fiction, but it is an innovative purchasing VR e-commerce platform that allows you to order items that you like, which you tested in virtual reality and know that in the real world their performance will be almost identical. That how it works.
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The VR mine training includes all known scenarios leading to injuries, teaching miners the correct order of security operations. All the features of the app allow users to exercise their practical skills that are essential for their workplace. We combined realistic sounds of working machines with detailed graphics (based on real pictures) of the mining area and equipment - creating a highly immersive simulation of working
conditions.
Wide functionality of the VR mine safety training includes moving around the realistic models of working equipment, which size and placement imitates the real working environment. As in real life, miner have his own set of virtual tools - which can be used in a few ways. All activities have their consequences, following a structure of logical tree - created under the client’s strict supervision.
There is also a possibility for an ‘exam session’, where all tips and instructions are hidden - forcing participant to provide the right order by they own. Such solution should be mandatory for all workers in order to avoid employee reluctance due to missing knowledge (as well as to avoid worst-case scenarios, including death).
VR mine safety training decreases the cost of training by eliminating the necessity of going 700 m down the mine (which costs 30 min one way and can distract other miners). The application successfully facilitates every health and safety training until this day.
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Travel agencies - as well as other service-oriented enterprises - strive to engage potential customers more and more, offering a wide range of gadgets and additional benefits. A frequent procedure is also the use of the possibilities offered by the implementation of modern technologies: by building websites, social channels or mobile applications.
However, these tools are so common that their implementation does not
distinguish the company in any way. Interactive AR catalogues allow you to present your destination in a completely new, original way. They illustrate selected locations, enabling them to experience them in real time.
The main purpose of the AR travel catalogue is to promote chosen places in unusual way. They engage the potential buyers in fun and exciting way, attaching interactive content to traditional paper catalogues. Now, the customer can read detailed description of their destination or just pull out their phone and start actually exploring it with movies, pictures or interactive AR models.
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Our Client is a digital agency that specializes in scaling products to millions of users. The company is aware that understanding data is as important and oftentimes synonymous with understanding the customer. Data affects everything people do today – from product decisions to the way we think about marketing. That’s why they decided to combine health and entertainment by creating VR food game.
The challenge was apparently simple, yet it involved quite a number of intricacies: prepare a funny and dynamic VR game in which players would fight frightening junk food!
It may sound strange, but customers often ask whether a given company has already released a game. Why? Because doing so shows a certain attitude of the company toward its customers, which is important from an economic point of view.
Gamification provides an excellent opportunity to promote and attract new customers. Apart from that, it also makes it possible to earn some extra money. And this is precisely what we managed to achieve with this VR food game. We were more than happy to meet the client’s expectations once again.