Chaos Theory

Where creativity meets technology

5.0 1 Reviews
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We are Chaos Theory Games - an award-winning, for-purpose game development studio. We take pride in the global impact of our work, creating original PC and mobile games, collaborating with clients across industries, and engaging in successful co-development projects with other game studios.

Over our 12+ years of game development, we've crafted an impressive portfolio of over 100 unique titles, amassing 70+ million downloads. We've developed games for Samsung, Google, and the United Nations World Food Programme, seamlessly blending entertainment with a vision to inspire positive change. Our specialisation extends across Mobile, PC, and Console platforms, with the ability to develop games for any device.

Our passionate team is dedicated to delivering results and regularly collaborates with subject matter experts from diverse fields. We've cultivated a culture of continuous improvement, always growing and learning alongside evolving technologies.

Our overarching mission is to improve the quality of life and inspire a more sustainable future through the magic of play. Games have profoundly impacted our lives, and we aim to share this experience by challenging, inspiring, and entertaining audiences all across the globe!

$100 - $149/hr
10 - 49
2012
Locations
Australia
Level 4 / 67-69 Regent Street, Chippendale, Sydney, New South Wales 2008
0290995787

Focus Areas

Service Focus

60%
40%
  • Game Development
  • AR & VR Development

Client Focus

60%
40%
  • Small Business
  • Medium Business

Industry Focus

35%
35%
15%
15%
  • Advertising & Marketing
  • Gaming
  • Education

Chaos Theory Clients & Portfolios

Kick for Cash VR
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Kick for Cash VR
  • Kick for Cash VR screenshot 1
Not Disclosed
9 weeks
Advertising & Marketing

Kick for Cash was used as part of Carlton United Brewery’s AFL grand final activation. 3 lucky customers were selected to compete in a half-time competition where they would kick to win $5,000 cash!

The virtual reality game used arcade-inspired mechanics to make kicking goals fun and rewarding while still relying on the kicking skills of the player. Vive trackers were attached to shin pads to track the player’s feet and enable kicking in virtual reality.

Results:

  • Successful Activation: The competition ran smoothly with the winner awarded the grand prize of $5,000!

  • Continued Use: Because of the success, the VR experience has been used beyond the original campaign.

  • Happy Client: Experiences based on different sports are now being designed

Bleached Az
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Bleached Az
  • Bleached Az screenshot 1
Not Disclosed
16 weeks
Art, Entertainment & Music

When Beached Az washed up on our shores in 2008 the viral Aussie cartoon series gained 30 million views worldwide. 10-ish years later the original creators are back and full of unwavering social purpose.

In celebration of their Beached Aziversary, the original creators and Chaos Theory launched Bleached Az the mobile game - a hilariously entertaining arcade game helping to 'kuck the shut' out of global warming. 

Results:

  • Winner of Best Serious Game 2019 at the Australian Game Developer Awards 2019 (AGDAs)
  • Players have planted 250+ trees since October 2019. That's approximately 43k tonnes of CO2 absorbed from the atmosphere!
  • 4.9 star rating, overwhelmingly positive reviews across iOS and Android.
Rainbow Reef
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Rainbow Reef
  • Rainbow Reef screenshot 1
Not Disclosed
26 weeks
Art, Entertainment & Music

Rainbow Reef is a bubbly gardening game where you nurture your very own marine ecosystem – inspired by the current state of the Great Barrier Reef.

Using the sunlight collected by your corals, you can sculpt your very own reef into a tropical paradise. If your reef is growing swimmingly, you will attract all kinds of unique sea creatures. If they are sufficiently impressed, they might even choose your reef as their new home!

Winter Wayfinder
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Winter Wayfinder
  • Winter Wayfinder screenshot 1
Not Disclosed
9 weeks
Art, Entertainment & Music

The Winter Wayfinder VR Experience joined a collection of Christmas-themed artworks and experiential installations for the City of Melbourne’s 2018 Christmas activation, spreading the holiday spirit far and wide.

Interact with reindeer, snowmen, and dancing Christmas trees to uncover hidden characters. Reveal secrets, find Santa Clause, and watch the snow build as iconic Melbourne locations are transformed into winter wonderlands!

Results:

  • Winner of the Silver Award in VR Experience Category at AEAF 2019

  • The app performed well over the Christmas period, with hundreds experiencing the immersive world within the Winter Wayfinder

  • The final result is a lifelike depiction of Bourke St and Queen Elizabeth Markets which left audiences jumping for joy.

Rash Decisions
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Rash Decisions
  • Rash Decisions screenshot 1
Not Disclosed
20 weeks
Education

Rash Decisions is a gamified learning app that combines visual learning, targeted questions, and role-playing mechanics to teach dermatological course content to medical students in an engaging and effective new way.

The player takes on the persona of a practicing professional, analyzing fictional patients by looking at real-world photography, diagnosing conditions, and learning how to save lives.

M&M'S Take Home The Fun
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M&M'S Take Home The Fun
  • M&M'S Take Home The Fun screenshot 1
Not Disclosed
20 weeks
Advertising & Marketing

In collaboration with Traffik, we designed an immersive and cutting-edge brand activation for our favourite milk chocolate snack.

Combining our game development expertise and the latest augmented reality technology, we created M&M's Take Home the Fun: an entertaining and engaging AR app where players whack the virtual piñata for a chance to win prizes.

Results

  • Over 12,000 Game Sessions from highly engaged Australian players during the 6-week campaign.
  • More than 6,600 Barcodes redeemed from a wide range of M&M's products.
  • A record-breaking 49,000 Pinatas Broken and 521,000 Pinata Hits.
Owls and Vowels
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Owls and Vowels
  • Owls and Vowels screenshot 1
Not Disclosed
16 weeks
Art, Entertainment & Music

We were approached by ElApps to develop their word game prototype into an App Store-ready game.

We combined our mobile development and e-learning expertise to create Owls and Vowels: an addictive word game where players are encouraged to expand their vocabulary by spelling new words.

Chaos Theory Reviews

5.0 1 Reviews
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Michael Campbell

A Superb Team of Passionate Game Design Experts - Great People, Great Work

Rating Breakdown

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Project Detail

$10001 to $50000

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Review Summary

I have known this trio since they started their business and supported the launch of Chaos Theory Games - my prior business Leafcutter was their first client and they did some amazing work with us over the years for some very reputable clients.

I also worked with them to bring to life my own game concept, called Honey Bees, which they did an amazing job of creating and were a pleasure to work with.

They are a super bunch and 3 very smart dudes with a great team behind them. Highly suggest you get in touch and just have a chat to see what they have to say. No doubt you will be as impressed as I was/still am!

Goodluck in 2020!

What service was provided as part of the project?

Game Development, AR & VR Development

What is it about the company that you appreciate the most?

Simply put - they know their stuff. Its great when you work with a team who so evidently understand their craft and can take you on the journey of bringing your vision to life. PS. Not only do they bring your vision to life but they are able to creatively bring a-lot of value and input to what you had/have in mind! Fantastic.

What was it about the company that you didn't like which they should do better?

Everyone can improve at something but for me writing this now, it is hard to fault these guys. All the usual things that someone hiring an external team might be concerned with (e.g. cost, transparency, timeline, quality etc...) were non-concerns with these guys with regards to the projects they worked on and completed for me. Perhaps they could be more entertaining and fun to work with...?? Oh wait, nope - they were brilliant at that also! Sorry I couldn't be more damning of them - based on my experience they were simply too good.