Room 8 Group

Game Development Company

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Room 8 Group is the world’s fastest growing strategic partner in external game development, co-development, art, trailer production, and QA for AA and AAA console, PC and mobile titles. 

Since 2011, Room 8 Group has developed creative partnerships with top publishers such as Microsoft, Nintendo, Ubisoft, Sony, Gameloft, Take2, EA and others. While leveraging its own cutting-edge tools and R&D capabilities, the Group has co-created a multitude of award-winning projects for world-leading video game IPs and franchises including Call of Duty, Diablo, Assassin’s Creed, Star Trek, The Walking Dead, Doctor Who, and many more. 

Through primarily organic growth, the proudly independent company is now home to 1,400+ creatives based in Europe, North America, and South America.

Discover more at: www.room8group.com 

Follow us on LinkedIn: www.linkedin.com/company/room-8-group/ 

$50 - $99/hr
1,000 - 9,999
2011
Locations
Cyprus
Vasili Michailidi, Limassol, Limassol 3026

Focus Areas

Service Focus

100%
  • Game Development

Client Focus

70%
20%
10%
  • Large Business
  • Medium Business
  • Small Business

Industry Focus

80%
20%
  • Gaming
  • Other Industries

Room 8 Group Clients & Portfolios

Key Clients

  • Ubisoft
  • Gameloft
  • Remedy
  • CD Projekt Red

Bulletstorm
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Bulletstorm
  • Bulletstorm screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Port of classic FPS shooter based on Unreal Engine to Nintendo Switch platform. As UE3 did not have the support of Switch platform, the porting process included full implementation of the game for the target platform with further engine optimizations including CPU/GPU usage and memory usage balancing.

Indivisible
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Indivisible
  • Indivisible screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group).  The game is developed on a proprietary engine. The team completed the full port to Nintendo Switch 60fps (1080p/720p). This included optimization and rewriting a large amount of existing code to fit limited possibilities of the Switch device. Our optimizations also helped maintain frame and memory budget for other consoles. The game received positive reviews about its performance.

We Happy Few
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We Happy Few
  • We Happy Few screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). PlayStation 4 version of the continuous open-world game built on Unreal Engine 4 with highly extended and customized engine code. The team did a lot of render fixes to show the game correctly on PS4, hold 30 FPS, avoid spikes and long streaming level loading time and ensured the game complies the PS4 Technical Requirements Checklist.

Project Quantum
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Project Quantum
  • Project Quantum screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Competitive shooter with NFT integration and rich customization of exoskeletons. We do game programming, blockchain client programming, 3D-art, animation. Client does gamedesign, server blockchain and holds creative vision. Currently we have playable arena with bots, where you select your loadout, that gives you abilities, shoot enemies, loot their parts of loadout and extract your loot to game bank.

Blue Light
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Blue Light
  • Blue Light screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Bluelight is a simulator of life in a virtual Silicon Valley,in which you build your own startup, manage your office, and help the city to build, grow and prosper. With play-to-earn mechanics, you get rewards while launching startups, working on projects, and completing milestones. You can spend it on improvements and your own dream team. MVP - presented on 14th June, moving to full game development.

Astroneer
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Astroneer
  • Astroneer screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Dragons Lake did a challenging job porting a complex open-world multiplayer game with a voxel engine and fully destructible environments to a console with significantly limited performance. We took full responsibility for the game certification and submission process, effectively managing internal and third-party resources.

Aliens: Fireteam Elite
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Aliens: Fireteam Elite
  • Aliens: Fireteam Elite screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Dragons Lake ported the game, initially developed for PC, to all modern PlayStation and Xbox consoles. The porting process was started during the active development phase. The team achieved the target FPS and successfully prepared the submission-ready version of the game. We supported our partners throughout the certification and game launch process, ensuring a seamless gaming experience for all console players.

Godfall
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Godfall
  • Godfall screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Fully integrated with the core technical and design teams, Dragons Lake focused its engineering and technical art talents on porting and optimization in parallel with the PC and PS5 versions. One of the first successful PS5 to PS4 ports on the market, reaching strict performance goals with complete optimization of CPU, GPU, Art, and memory usage.

Life is Strange: True Colors
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Life is Strange: True Colors
  • Life is Strange: True Colors screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). To ensure the same performance as on the original platforms, the Dragons Lake team had to manually check, rework and adapt most of the game's assets. Working on image smoothness and stability, we use deeply optimized lighting and shadows, as well as CPU and GPU processes. Our engineers and technical artists achieved an outstanding result, delivering a stable 30 FPS with minimal compromises in image quality

The Quarry
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The Quarry
  • The Quarry screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes

Outriders
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Outriders
  • Outriders screenshot 1
Not Disclosed
100 weeks
Gaming

Project of Dragons Lake (Room 8 Group). Working as a natural extension of the client’s team, Dragons Lake made a lot of integrations and improvements to the different gameplay and engine subsystems, including: adjusted cover & movement systems integrated Nvidia’s DLSS, anti-cheat system, and network compression implemented gamepads support and vendor-specific features

Titanfall: Assault
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Titanfall: Assault
  • Titanfall: Assault screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.

Dominations: Trap
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Dominations: Trap
  • Dominations: Trap screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.

Legendary: Game of Heroes
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Legendary: Game of Heroes
  • Legendary: Game of Heroes screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.

Empire and puzzles
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Empire and puzzles
  • Empire and puzzles screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.

Merge Dragons!
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Merge Dragons!
  • Merge Dragons! screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.

Superior
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Superior
  • Superior screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.

Call of Duty: Cold War
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Call of Duty: Cold War
  • Call of Duty: Cold War screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Weapons and Technical Animation for this project.

The Elder Scrolls
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The Elder Scrolls
  • The Elder Scrolls screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely cinematic, menu screens and card illustration for the project, which could be created by a real team of professionals with relevant experience. Massive Black (Room 8 Group) helped with it.

Metal: Hellsinger
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Metal: Hellsinger
  • Metal: Hellsinger screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created CCA, ECA, 2D Animations for this project.

Angry birds 2
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Angry birds 2
  • Angry birds 2 screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 2D stylized, animation 2D for this project.

Gwint
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Gwint
  • Gwint screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Stylized environment, Animation and VFX services for this project.

Gears pop!
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Gears pop!
  • Gears pop! screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D stylized characters, 3D Animations,3D Environment and 3D Weapons for this project.

Magic Spellslingers
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Magic Spellslingers
  • Magic Spellslingers screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created CCA for this project.

The Crew 2
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The Crew 2
  • The Crew 2 screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Vehicles, 3D Characters and 3D Environment for this project.

Age of Empire IV
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Age of Empire IV
  • Age of Empire IV screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Environment and Character Concept Art for this project.

Fall guys
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Fall guys
  • Fall guys screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Stylised Charactrs, 3D Animation, UI/UX, Trailer Production (promo renders) for this project.

Pax Dei
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Pax Dei
  • Pax Dei screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Photoreal Characters and 3D Photoreal Environment for this project.

Orcs must die! 3
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Orcs must die! 3
  • Orcs must die! 3 screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Concept Art Characters, Concepts of Weapons, 3D Characters, 3D Environment for this project.

Back4blood
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Back4blood
  • Back4blood screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Photoreal characters for this project.

Overwatch 2
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Overwatch 2
  • Overwatch 2 screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Characters, 3D Weapons and 3D Environment for this project.

Just Dance 2022
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Just Dance 2022
  • Just Dance 2022 screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created UI/UX Design for this project.

Control
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Control
  • Control screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Photoreal Environment for this project.

Monopoly Madness
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Monopoly Madness
  • Monopoly Madness screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Animation, 3D Stylized Character (main characters, hats, assories), 3D Stylized Environment (buildings, props), 2D Stylized Art (concept buidings) for this project.

Returnal
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Returnal
  • Returnal screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created CCA humans, CCA creatures and 3D Photoreal characters for this project.

Microsoft flight simulator
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Microsoft flight simulator
  • Microsoft flight simulator screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Vehicles, 3D Hard Surface and 3D Photoreal Environment for this project.

Call of Duty: Modern Warfare II
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Call of Duty: Modern Warfare II
  • Call of Duty: Modern Warfare II screenshot 1
Not Disclosed
100 weeks
Gaming

There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Level Art, Props, and Weapons for this project.

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