Room 8 Group
Game Development Company
Room 8 Group is the world’s fastest growing strategic partner in external game development, co-development, art, trailer production, and QA for AA and AAA console, PC and mobile titles.
Since 2011, Room 8 Group has developed creative partnerships with top publishers such as Microsoft, Nintendo, Ubisoft, Sony, Gameloft, Take2, EA and others. While leveraging its own cutting-edge tools and R&D capabilities, the Group has co-created a multitude of award-winning projects for world-leading video game IPs and franchises including Call of Duty, Diablo, Assassin’s Creed, Star Trek, The Walking Dead, Doctor Who, and many more.
Through primarily organic growth, the proudly independent company is now home to 1,400+ creatives based in Europe, North America, and South America.
Discover more at: www.room8group.com
Follow us on LinkedIn: www.linkedin.com/company/room-8-group/
Service Focus
- Unity 3D Game Development - 10%
- 2D Game Development - 10%
- 3D Game Development - 10%
- Art - 10%
- Animation - 10%
- Videos - 5%
- iOS Game Development - 10%
- Android Game Development - 10%
- Cross Platform Game Development - 10%
- PC Game - 10%
- Unreal Engine - 5%
Industry Focus
- Gaming - 80%
- Other Industries - 20%
Client Focus
Detailed Reviews of Room 8 Group
Client Portfolio of Room 8 Group
Project Industry
- Gaming - 100.0%
Major Industry Focus
Project Cost
- Not Disclosed - 100.0%
Common Project Cost
Project Timeline
- 51 to 100 Weeks - 100.0%
Project Timeline
Clients: 4
- Ubisoft
- Gameloft
- Remedy
- CD Projekt Red
Portfolios: 37
Bulletstorm
Project of Dragons Lake (Room 8 Group). Port of classic FPS shooter based on Unreal Engine to Nintendo Switch platform. As UE3 did not have the support of Switch platform, the porting process included full implementation of the game for the target platform with further engine optimizations including CPU/GPU usage and memory usage balancing.
Indivisible
Project of Dragons Lake (Room 8 Group). The game is developed on a proprietary engine. The team completed the full port to Nintendo Switch 60fps (1080p/720p). This included optimization and rewriting a large amount of existing code to fit limited possibilities of the Switch device. Our optimizations also helped maintain frame and memory budget for other consoles. The game received positive reviews about its performance.
We Happy Few
Project of Dragons Lake (Room 8 Group). PlayStation 4 version of the continuous open-world game built on Unreal Engine 4 with highly extended and customized engine code. The team did a lot of render fixes to show the game correctly on PS4, hold 30 FPS, avoid spikes and long streaming level loading time and ensured the game complies the PS4 Technical Requirements Checklist.
Project Quantum
Project of Dragons Lake (Room 8 Group). Competitive shooter with NFT integration and rich customization of exoskeletons. We do game programming, blockchain client programming, 3D-art, animation. Client does gamedesign, server blockchain and holds creative vision. Currently we have playable arena with bots, where you select your loadout, that gives you abilities, shoot enemies, loot their parts of loadout and extract your loot to game bank.
Blue Light
Project of Dragons Lake (Room 8 Group). Bluelight is a simulator of life in a virtual Silicon Valley,in which you build your own startup, manage your office, and help the city to build, grow and prosper. With play-to-earn mechanics, you get rewards while launching startups, working on projects, and completing milestones. You can spend it on improvements and your own dream team. MVP - presented on 14th June, moving to full game development.
Astroneer
Project of Dragons Lake (Room 8 Group). Dragons Lake did a challenging job porting a complex open-world multiplayer game with a voxel engine and fully destructible environments to a console with significantly limited performance. We took full responsibility for the game certification and submission process, effectively managing internal and third-party resources.
Aliens: Fireteam Elite
Project of Dragons Lake (Room 8 Group). Dragons Lake ported the game, initially developed for PC, to all modern PlayStation and Xbox consoles. The porting process was started during the active development phase. The team achieved the target FPS and successfully prepared the submission-ready version of the game. We supported our partners throughout the certification and game launch process, ensuring a seamless gaming experience for all console players.
Godfall
Project of Dragons Lake (Room 8 Group). Fully integrated with the core technical and design teams, Dragons Lake focused its engineering and technical art talents on porting and optimization in parallel with the PC and PS5 versions. One of the first successful PS5 to PS4 ports on the market, reaching strict performance goals with complete optimization of CPU, GPU, Art, and memory usage.
Life is Strange: True Colors
Project of Dragons Lake (Room 8 Group). To ensure the same performance as on the original platforms, the Dragons Lake team had to manually check, rework and adapt most of the game's assets. Working on image smoothness and stability, we use deeply optimized lighting and shadows, as well as CPU and GPU processes. Our engineers and technical artists achieved an outstanding result, delivering a stable 30 FPS with minimal compromises in image quality
The Quarry
Project of Dragons Lake (Room 8 Group). Play as each of the nine camp counselors in a thrilling cinematic tale, where every decision shapes your unique story from a tangled web of possibilities. Any character can be the star of the show—or die before daylight comes
Outriders
Project of Dragons Lake (Room 8 Group). Working as a natural extension of the client’s team, Dragons Lake made a lot of integrations and improvements to the different gameplay and engine subsystems, including: adjusted cover & movement systems integrated Nvidia’s DLSS, anti-cheat system, and network compression implemented gamepads support and vendor-specific features
Titanfall: Assault
There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.
Dominations: Trap
There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.
Legendary: Game of Heroes
There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.
Empire and puzzles
There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.
Merge Dragons!
There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.
Superior
There was a request for truly unique and unlikely Trailer Production for the project, which could be created by a real team of professionals with relevant experience. Heroic (Room 8 Group) were ready to help with the challenge.
Call of Duty: Cold War
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Weapons and Technical Animation for this project.
The Elder Scrolls
There was a request for truly unique and unlikely cinematic, menu screens and card illustration for the project, which could be created by a real team of professionals with relevant experience. Massive Black (Room 8 Group) helped with it.
Metal: Hellsinger
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created CCA, ECA, 2D Animations for this project.
Angry birds 2
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 2D stylized, animation 2D for this project.
Gwint
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Stylized environment, Animation and VFX services for this project.
Gears pop!
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D stylized characters, 3D Animations,3D Environment and 3D Weapons for this project.
Magic Spellslingers
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created CCA for this project.
The Crew 2
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Vehicles, 3D Characters and 3D Environment for this project.
Age of Empire IV
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Environment and Character Concept Art for this project.
Fall guys
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Stylised Charactrs, 3D Animation, UI/UX, Trailer Production (promo renders) for this project.
Pax Dei
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Photoreal Characters and 3D Photoreal Environment for this project.
Orcs must die! 3
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Concept Art Characters, Concepts of Weapons, 3D Characters, 3D Environment for this project.
Back4blood
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Photoreal characters for this project.
Overwatch 2
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Characters, 3D Weapons and 3D Environment for this project.
Just Dance 2022
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created UI/UX Design for this project.
Control
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Photoreal Environment for this project.
Monopoly Madness
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Animation, 3D Stylized Character (main characters, hats, assories), 3D Stylized Environment (buildings, props), 2D Stylized Art (concept buidings) for this project.
Returnal
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created CCA humans, CCA creatures and 3D Photoreal characters for this project.
Microsoft flight simulator
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created 3D Vehicles, 3D Hard Surface and 3D Photoreal Environment for this project.
Call of Duty: Modern Warfare II
There was a request for truly unique and unlikely Art for the project, which could be created by a real team of professionals with relevant experience. Room 8 Studio (Room 8 Group) created Level Art, Props, and Weapons for this project.