A unique combo of horror, physics & adventure.

Frictional's story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Let's Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread.

Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmö, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we work with.

We are 100% financially independent, funding our development entirely with the revenue made from our games. That gives us a lot of creative freedom, meaning we can keep pushing boundaries in different aspects of game design. Our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the video game medium to the fullest.

Sweden Sweden
Box 15082 250 15 Helsingborg Sweden, Helsingborg, Skane 15082
+46 708 88 52 33
$50 - $99/hr
10 - 49
2006

Service Focus

Focus of Game Development
  • Animation - 20%
  • iOS Game Development - 10%
  • Android Game Development - 10%
  • Online Game Development - 20%
  • HTML5 Game Development - 20%
  • Facebook Game Development - 20%

Industry Focus

  • Gaming - 100%

Client Focus

70% Small Business
30% Medium Business

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