Mode Games

Insert Fun And Make Marvellous Games

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We make marvellous mobile, desktop, console, web, and live event games

We are one of the top work-for-hire game production studios in the world. As a result of our quality and scale of games, we have proven ourselves to be amongst the best.

In addition to creating educational games, products as games for the App Stores, and games as experiences for live events, we have also made viral advertising and promotional games. With over 100 games made for our customers, we are a reliable partner for the development of your game.

< $25/hr
2 - 9
Locations
Australia
Suite 709, 250 Pitt St, , Sydney, New South Wales 2000
+61466472740

Focus Areas

Service Focus

25%
25%
25%
25%
  • Testing Services
  • Game Development
  • AR & VR Development
  • Animation & Multimedia

Client Focus

80%
20%
  • Small Business
  • Medium Business

Industry Focus

100%
  • Gaming

Mode Games Clients & Portfolios

Key Clients

  • Disney
  • Nickolodean
  • Google
  • ABC
  • Optus
  • Westpac
  • Department Of Education Australia

Dog Man - Make-O-Matic 3000
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Dog Man - Make-O-Matic 3000
  • Dog Man - Make-O-Matic 3000 screenshot 1
$10001 to $50000
12 weeks
Advertising & Marketing

In this game, players begin by choosing from one of many unique Dog Man characters to create. The skill required is for players to remember how the character looks. Where are the eyes, mouth, arms, etc. Next, these some of these parts are removed. It is up to the player to add them all back accurately. The part placements are then rated, potentially earning a "Perfect-O" status result. With each character created, the player earns rewards and is able to create new Dog Man characters.

https://www.mode-games.com/games/dog-man-make-o-matic-3000

Klutz Super Collider
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Klutz Super Collider
  • Klutz Super Collider screenshot 1
$10001 to $50000
12 weeks
Advertising & Marketing

This game requires players to use both sides of their brain, combining creativity and problem-solving. To manipulate the trajectory of either ball, players can draw a path with clay. Clay was used for drawing paths because it is included within the Klutz science kits.

A segment of Klutz's product line focuses on STEM-related educational toys. The game is designed for young children who enjoy physics-based games similar to building Rube Goldberg machines. The purpose of the game is to introduce Klutz toys to new audiences and the Scholastic Homebase app.

https://www.mode-games.com/games/klutz-super-collider

Early Learning STEM Australia
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Early Learning STEM Australia
  • Early Learning STEM Australia screenshot 1
$100001 to $500000
20 weeks
Education

We had the opportunity to develop an ambitious new learning programme with the University of Canberra and the Department of Education. We were selected based on our creative approach and experience delivering outstanding apps for large-scale pilot programs. In the year since we first worked on ELSA, the programme has gained full approval, with $5.1M in first-round funding.

Children can play many activities within each of the apps we made. As part of our development deliverables, we also created four different characters. Each character has traits and characteristics that make them distinctive and suitable for the topics they represent.

To teach young children STEM concepts, we developed two apps for children. The first app we made introduced the concept of understanding patterns and arrangements. Children learned this through various activities including ordering a day's activities, stringing together decorations, singing and dancing exercises, and sorting healthy food items into lunchboxes.

The second app we developed for ELSA covers understanding spatial terms, such as over, under, on top of, underneath, etc. Within the app, children could play hide and seek, explore the zoo, arrange books and objects on bookshelves, and take photos (to comprehend points of view) in a playground setting.

https://www.mode-games.com/case-studies/elsa

The Pfizer VR Experience
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The Pfizer VR Experience
  • The Pfizer VR Experience screenshot 1
$10001 to $50000
12 weeks
Healthcare & Medical

To help their customers better understand a new product, Pfizer wanted a totally new way to do so. Their goal was to create something unique, impactful, but a short experience so as not to waste the time of potential customers. We quickly decided to create a VR experience with Google Cardboard and the Zeiss One headset, the best on the market. The result was a high-quality VR experience that was easily portable, untethered, and quick to set up and play.

https://www.mode-games.com/games/the-pfizer-vr-experience

Something Eerie
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Something Eerie
  • Something Eerie screenshot 1
$10001 to $50000
18 weeks
Education

Something Eerie was developed for Royal Life Saving Society Australia to teach kids to stay safe in, on and around water. The app also teaches what to do in case of a serious emergency. Through making right or wrong decisions in the game, the player can learn this. Anonymous data analytics measures and tracks the success of every interactive story. It allowed the client to determine how successful the app is based on their KPIs, which focused on the total number of stories played. By doing this, they could tell how many children learned the lessons.

Each story is about 5-10 minutes long with a mystery to solve. Characters are key to writing good stories and the ones we created helped to tell our clients educational stories. At the centre of the Something Eerie stories is the main character Ruby; she is new to a peculiar town named Eerie Creek. This is a place where strange and mysterious things happen, is it supernatural or something else?

https://www.mode-games.com/games/something-eerie

Stymied
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Stymied
  • Stymied screenshot 1
$10001 to $50000
12 weeks
Gaming

From the very beginning, the client knew Mode was different from the other game developers he had worked with before, and he has never looked back. Unlike his previous experience with developing a game, which resulted in a substandard product. Our client loved working with Mode on the redevelopment of his game. 

With a small budget and a short timeframe, we repackaged and released the same game design to a professional standard. Using our creative direction, we delivered a successful game release for our client that exceeded their expectations.

https://www.mode-games.com/games/stymied

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