The art and QA team you wish you had in-house

SunStrike creates high-quality 2D and 3D game art, offering full art direction for your project. Our team combines artistic talent with AI-driven production optimization, contributing to titles by Owlcat Games, Saber Interactive, Playrix, Nexters, and other industry leaders. 

We also deliver comprehensive QA outsourcing services to help ensure your projects are polished and bug-free.

🎨 Art Services:

• Art Direction: Full visual development and guidance for your project.

• Concepts & Illustration: Characters, environments, and props.

• 3D Pipeline: Modeling, texturing, and rendering (Stylized & Realistic).

• 2D and 3D Animation: Bringing static assets to life.

• UI/UX: Intuitive interfaces and icons for mobile and PC.

• Marketing Art: App store screenshots, banners, and promo videos.

🧪 QA Services:

• Manual Testing: Functional and exploratory testing.

• Compatibility & Performance: Comprehensive checks across an extensive device fleet.

• Compliance Testing: Ensuring platform guidelines are met.

 📩 Get in touch: [email protected]

Cyprus Cyprus
Kallipoleos 3, Nicosia, Nicosia District 1055
+357-227-77867
$25 - $49/hr
50 - 249
2017

Service Focus

Focus of Game Development
  • Art - 80%
  • Animation - 20%
Focus of Testing Services
  • Manual Testing - 60%
  • Smoke Testing - 8%
  • Performance Testing - 8%
  • Usability Testing - 8%
  • QA Testing - 8%
  • Localization Testing - 8%

Industry Focus

  • Gaming - 90%
  • Gambling - 10%

Client Focus

15% Medium Business

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Client Portfolio of Sunstrike Studios

Project Industry

  • Gaming - 100.0%

Major Industry Focus

Gaming

Project Cost

  • Not Disclosed - 100.0%

Common Project Cost

Not Disclosed

Project Timeline

  • Not Disclosed - 100.0%

Project Timeline

Not Disclosed

Clients: 8

  • Playrix
  • Wargaming
  • Zeptolab
  • HelioGames
  • GreenPixel
  • SoftGames
  • LabCave
  • G5

Portfolios: 8

Designville - TAPCLAP

Designville - TAPCLAP

  • Designville - TAPCLAP screenshot 1
  • Designville - TAPCLAP screenshot 2
  • Designville - TAPCLAP screenshot 3
  • Designville - TAPCLAP screenshot 4
  • Designville - TAPCLAP screenshot 5
Not Disclosed
Not Disclosed
Gaming

For Tapclap’s Designville game, SunStrike Studios contributed to environment production by creating location visuals and handling reskinning of mini-game props. The scope focused on supporting live content needs, building out new spaces for players while refreshing existing assets through visual updates.

Hero Wars - Nexters

Hero Wars - Nexters

  • Hero Wars - Nexters screenshot 1
  • Hero Wars - Nexters screenshot 2
  • Hero Wars - Nexters screenshot 3
  • Hero Wars - Nexters screenshot 4
Not Disclosed
Not Disclosed
Gaming

SunStrike Studios partnered with Nexters to deliver production-ready visual content for Hero Wars and Puzzle Odyssey. Our scope included 2D character animations, avatar assets, rendered frames, and finalized character artwork, as well as 2D illustration work supporting player-facing content. Each asset batch was produced to align with the client’s technical specifications and existing visual language.  

Megapolis - Social Quantum

Megapolis - Social Quantum

  • Megapolis - Social Quantum screenshot 1
  • Megapolis - Social Quantum screenshot 2
  • Megapolis - Social Quantum screenshot 3
  • Megapolis - Social Quantum screenshot 4
  • Megapolis - Social Quantum screenshot 5
Not Disclosed
Not Disclosed
Gaming

SunStrike Studios supported Social Quantum’s long-running city builder  game Megapolis by producing 2D animation content alongside 2D isometric environment work used in ongoing game expansion. Our team contributed themed locations such as City in the Trees, New Ark, Mediterranean Paradise, Terracotta Wonder, and Fire Coast, as well as architectural assets and buildings designed to integrate into the game’s established visual structure and scale.  

Homescapes / Gardenscapes - Playrix

Homescapes / Gardenscapes - Playrix

  • Homescapes / Gardenscapes - Playrix screenshot 1
  • Homescapes / Gardenscapes - Playrix screenshot 2
  • Homescapes / Gardenscapes - Playrix screenshot 3
Not Disclosed
Not Disclosed
Gaming

For Playrix projects, SunStrike Studios handled production of banner artwork and supporting illustrations for Gardenscapes and Homescapes. The scope focused on creating visuals designed for engagement-driven placements while staying faithful to the brand’s recognizable casual aesthetic. Our artists worked within provided guidelines to produce assets suited for frequent updates and rotation in a live mobile environment.  

Pathfinder: Wrath of The Righteous - Owlcat Games

Pathfinder: Wrath of The Righteous - Owlcat Games

  • Pathfinder: Wrath of The Righteous - Owlcat Games screenshot 1
  • Pathfinder: Wrath of The Righteous - Owlcat Games screenshot 2
  • Pathfinder: Wrath of The Righteous - Owlcat Games screenshot 3
  • Pathfinder: Wrath of The Righteous - Owlcat Games screenshot 4
  • Pathfinder: Wrath of The Righteous - Owlcat Games screenshot 5
Not Disclosed
Not Disclosed
Gaming

SunStrike Studios supported Owlcat Games on Pathfinder: Wrath of the Righteous across multiple production areas spanning both the base game and DLC content. Our contribution included creature and character work such as monsters, portraits, and icons, along with narrative-facing visuals like book event illustrations and black-and-white artwork between chapters. In parallel, the team delivered environment and asset-related content including locations, map tier visuals, props, structures, and supporting 3D renders and concept material, covering elements like houses, totems, vehicles, and fantasy set pieces.  

The scope required adapting to established CRPG art direction and pipeline expectations, delivering assets ranging from polished 2D illustrations to 3D renders and production-ready concepts

Merge Family - Green Pixel

Merge Family - Green Pixel

  • Merge Family - Green Pixel screenshot 1
  • Merge Family - Green Pixel screenshot 2
  • Merge Family - Green Pixel screenshot 3
  • Merge Family - Green Pixel screenshot 4
Not Disclosed
Not Disclosed
Gaming

SunStrike Studios supported Greenpixel on their merge-style mobile title by delivering production-ready 2D illustrations and prop assets. Our team created stylized props designed for gameplay readability and consistency within a casual art direction, alongside supporting illustrations used across the project’s visual content. The assets were prepared for real-time integration and matched the requirements typical of merge and casual mobile pipelines where volume, clarity, and turnaround matter. 

Armored Warfare - MY.GAMES / Wishlist Games

Armored Warfare - MY.GAMES / Wishlist Games

  • Armored Warfare - MY.GAMES / Wishlist Games screenshot 1
  • Armored Warfare - MY.GAMES / Wishlist Games screenshot 2
  • Armored Warfare - MY.GAMES / Wishlist Games screenshot 3
  • Armored Warfare - MY.GAMES / Wishlist Games screenshot 4
  • Armored Warfare - MY.GAMES / Wishlist Games screenshot 5
Not Disclosed
Ongoing
Gaming

For Armored Warfare (published by MY.GAMES / Wishlist Games), SunStrike Studios delivered high-fidelity 3D vehicle assets and supporting visuals for a modern military vehicle game. Our team handled hard-surface 3D modeling  and game-ready asset production across multiple armored platforms, built to match the project’s realism requirements and in-engine constraints.  

Alongside production assets, we supported LiveOps-style content with vehicle skin work  (e.g., Hellbeast for Leclerc T4) and key art illustrations to reinforce the game’s marketing and content beats.

Jewels of Rome - G5 Games

Jewels of Rome - G5 Games

  • Jewels of Rome - G5 Games screenshot 1
  • Jewels of Rome - G5 Games screenshot 2
  • Jewels of Rome - G5 Games screenshot 3
  • Jewels of Rome - G5 Games screenshot 4
  • Jewels of Rome - G5 Games screenshot 5
Not Disclosed
Not Disclosed
Gaming

For G5 Entertainment’s mobile match-3 title Jewels of Rome, SunStrike Studios supported production with a range of 2D game art deliverables covering illustration, character execution, and UI asset creation. Working from client-provided sketches, our team finalized character artwork, produced promotional and in-game illustrations, and created batches of game icons aligned with the project’s established style and readability requirements for mobile screens.  

The engagement focused on scalable asset output within an active content pipeline  handling character rendering, casual game illustration, UI icon design, and polish/cleanup of externally provided concepts.