Magic Media

Global Entertainment Service Provider

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Magic Media is an international gaming and entertainment group. Based in 14 countries worldwide, we are home to an expansive group of professionals and industry-leading experts across all avenues in interactive entertainment. We have a particular focus on from game development, VFX, art, animation and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts. Check out our list of specialised services:
 

Development

  • Game Development
  • Co-Development
  • Full-Cycle Game Development
  • Mobile Game Development
  • Android Game Development
  • iOS Game Development
  • Game Porting
  • Devops
  • Software Development
  • Unity Game Development
  • Unreal Game Development


Art

  • Art Production
  • 2D Concept Art
  • 3D Game Art
  • PC/Console Art
  • Mobile Art
  • 3D Modeling
  • Game Animation
  • 2D Animation
  • 3D Animation
  • Real-time VFX
  • UI/UX Design


Video Production

  • VFX for TV/Fim
  • Cinematics
  • Visual Effects
  • Video Ads
  • Brand Video Ads
  • Product Video ads
  • Game Trailers


Testing

  • Load Testing
  • Cybersecurity
  • QA Testing


Design

  • Level Design
  • Tech Design
  • Game Design
NA
250 - 999
2016
Locations
Ireland
104 Baggot Street Lower, Dublin, Leinster Dublin 2

Focus Areas

Service Focus

70%
5%
5%
5%
5%
5%
5%
  • Game Development
  • Software Development
  • Testing Services
  • AR & VR Development
  • DevOps

Client Focus

55%
30%
15%
  • Medium Business
  • Small Business
  • Large Business

Industry Focus

100%
  • Gaming

Magic Media Clients & Portfolios

Key Clients

  • Gunfire Games
  • Blizzard
  • Activision
  • EA
  • Mythical
  • WB
  • Ubisoft
  • Amazon game studios
  • Disney
  • NDreams
  • Yahoo Studios
  • Ankama
  • Cantos
  • Zynga
  • Zordix
  • Platige
  • Blackforest Games
  • Supermassive Games
  • CD Projekt Red

The Goombles - Full-Cycle Game Development
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The Goombles - Full-Cycle Game Development
  • The Goombles - Full-Cycle Game Development screenshot 1
  • The Goombles - Full-Cycle Game Development screenshot 2
  • The Goombles - Full-Cycle Game Development screenshot 3
  • The Goombles - Full-Cycle Game Development screenshot 4
Not Disclosed
Ongoing
Gaming

Magic Media provided a slate of services to The Goombles project, such as its game development, including gameplay mechanics, testing, programming, and much more. We also created marketing materials for The Goombles, including game trailers.

Generation Zero - 3D Art
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Generation Zero - 3D Art
  • Generation Zero - 3D Art screenshot 1
  • Generation Zero - 3D Art screenshot 2
Not Disclosed
50 weeks
Gaming

We’ve developed a lot of incredible 3D art assets for the unique setting of Generation Zero. A world torn apart by intelligent machines set in the 1980s!

Cyberpunk 2077 - 3D Art
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Cyberpunk 2077 - 3D Art
  • Cyberpunk 2077 - 3D Art screenshot 1
  • Cyberpunk 2077 - 3D Art screenshot 2
  • Cyberpunk 2077 - 3D Art screenshot 3
  • Cyberpunk 2077 - 3D Art screenshot 4
Not Disclosed
80 weeks
Gaming

Our work primarily consisted of intricate 3D artwork, which helped optimize the smoothness of the overall experience. A significant portion of Cyberpunk 2077 work was working on the LOD (level of detail) of the game’s environmental objects. This was done primarily for the in-game location, Pacifica. Our LOD work covered a diverse range of in-game objects, including but not limited to buildings, statues, tents, terrain, rock formations, and much more.

Remnant 2 - VFX and 3d Art
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Remnant 2 - VFX and 3d Art
  • Remnant 2 - VFX and 3d Art screenshot 1
  • Remnant 2 - VFX and 3d Art screenshot 2
  • Remnant 2 - VFX and 3d Art screenshot 3
  • Remnant 2 - VFX and 3d Art screenshot 4
  • Remnant 2 - VFX and 3d Art screenshot 5
Not Disclosed
80 weeks
Gaming

Over the course of about a year and a half, we delivered assets and took on additional requests for 3D art. In the end, we delivered 34 pieces which mainly composed of weapons and weapon mods. We mainly worked on the N’Erud mods, the fleshy and organic amalgamations that turned traditional weapons into living killing machines.

We were also contracted to assist the Gunfire Games team in delivering their final work. A lot of this work was focused on weapon and weapon modifier VFX. We also spent time on “power-ups”. A catchall term to refer to any kind of item, pick-up, prop, or consumable that players can utilize to change their playstyle.

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