Founded 15 years ago, Press Start has established itself as a specialist company in the design and development of augmented reality experiences and video games for educational, advertising, and entertainment purposes. With extensive global experience, we offer technological solutions tailored to the specific needs of our clients. By utilizing artificial intelligence, we optimize development times and enhance the quality of the final product, enabling us to successfully tackle innovative projects.
In the past, we have closely collaborated with our clients to transform and digitalize their processes. We have developed multiplatform solutions, including web and mobile applications, web/mobile and PC combinations, as well as 3D platforms, educational sites, and Fintech solutions.
We excel at creatively blending technology and innovation. We specialize in bringing your vision to life through advanced technological solutions.
Our Strengths:
• Highly skilled team proficient in the latest technological trends.
• Extensive experience in development across various environments and digital platforms.
• Interdisciplinary team capable of handling all phases of a project.
Uruguay
Av Pedragosa Sierra Esq Eucaliptus,
Punta del Este,
Maldonado20100
Working with Luis was a simple and easy process, they understood our requirements.
ExtremeVR , Business Owner at Extreme Virtual Reality
Outstanding service - professional, great communication and a high quality final product.
David Fielding , Owner at SportSim
Pressstart was an outstanding partner, always going above and beyond to deliver excellent product.
CEO at Evviva Brands
What Users Like The Most
The whole process was straight and easy to understand, and in addition, the end result was exactly what I was looking for.
Incredibly responsive, customer-centric and flexible teamwork. Great price, and a "no matter what, we'll get it right" attitude.
Communication was excellent, development was quick but high quality.
What Users Like The Least
I can't honestly say I didn't have any concerns. I had worked with other developers on other projects and did not encounter any issues working with Press Start Evolution.
Can't think of a thing. I loved working with them.
Pressstart was an outstanding partner, always going above and beyond to deliver excellent product.
Our clients at OPM were outstanding individuals, but working with government is hard. There are many stakeholders, a huge number of technical requirements, challenges in access for security reasons, and slow turnaround times. Not only did Press Start develop a simple, robust logic structure that worked, by they were relentless in getting it to operate right. Our clients loved them and through all the ups and downs of the project (none of which were Press Start's fault), the one thing I knew I could count on was that they would stand behind their work no matter what.
What was the project name that you have worked with Press Start Evolution?
US Government, Office of Personnel Management
What service was provided as part of the project?
Software Development, Game Development
Describe your project in brief
Pressstart subcontracted with my firm to develop a gamified training tool for the Office of Personnel Management.
What is it about the company that you appreciate the most?
Incredibly responsive, customer-centric and flexible teamwork. Great price, and a "no matter what, we'll get it right" attitude.
What was it about the company that you didn't like which they should do better?
Can't think of a thing. I loved working with them.
Rating Breakdown
Quality
Schedule & Timing
Communication
Overall Rating
Project Detail
$0 to $10000
Completed
Government
ExtremeVR, Business Owner at Extreme Virtual Reality
Posted on Nov 12, 2024
Working with Luis was a simple and easy process, they understood our requirements.
Working with Luis was a simple and easy process, they understood our requirements and what the end product needed to be. I would highly recommend working with Luis and his team and wouldn't hesitate to engage Press Start Evolution for future projects.
What was the project name that you have worked with Press Start Evolution?
VR Game Development
What service was provided as part of the project?
AR & VR Development
Describe your project in brief
I engaged Luis and his team at Press Start Evolution to develop several VR games for my company. We provide VR based entertainment to various types of clients, including large corporates to community organizations. Working with Luis was a simple and easy process, they understood our requirements and what the end product needed to be. I would highly recommend working with Luis and his team and wouldn't hesitate to engage Press Start Evolution for future projects.
What is it about the company that you appreciate the most?
The whole process was straight and easy to understand, and in addition, the end result was exactly what I was looking for.
What was it about the company that you didn't like which they should do better?
I can't honestly say I didn't have any concerns. I had worked with other developers on other projects and did not encounter any issues working with Press Start Evolution.
Rating Breakdown
Quality
Schedule & Timing
Communication
Overall Rating
Project Detail
$10001 to $50000
Completed
Advertising & Marketing
David Fielding, Owner at SportSim
Posted on Oct 24, 2024
Outstanding service - professional, great communication and a high quality final product.
The team at Press Start Evolution listened carefully to our specific requirements and provided high quality game development. Any feedback was acted on quickly, and we were provided regular updates. The end result was superb, and our clients were very happy.
What was the project name that you have worked with Press Start Evolution?
Various interactive digital games developed
What service was provided as part of the project?
Game Development
Describe your project in brief
Digital games built for corporate clients to be deployed at events and on mobile devices.
What is it about the company that you appreciate the most?
Communication was excellent, development was quick but high quality.
What was it about the company that you didn't like which they should do better?
Not applicable
Rating Breakdown
Quality
Schedule & Timing
Communication
Overall Rating
Project Detail
$0 to $10000
Completed
Advertising & Marketing
Client Portfolio of Press Start Evolution
Project Industry
Gaming - 50.0%
Consumer Products - 12.5%
Retail - 12.5%
Business Services - 12.5%
Designing - 12.5%
Major Industry Focus
Gaming
Project Cost
$100001 to $500000 - 25.0%
$0 to $10000 - 25.0%
$10001 to $50000 - 37.5%
$50001 to $100000 - 12.5%
Common Project Cost
$10001 to $50000
Project Timeline
1 to 25 Weeks - 87.5%
26 to 50 Weeks - 12.5%
Project Timeline
1 to 25 Weeks
Clients: 6
Hasbro
Diageo
Avianca
MTV
Western Union
Citibank
Portfolios: 8
Gameit
$100001 to $500000
20 weeks
Gaming
Gameit is an innovative platform that transforms how businesses interact with their audience at events, conferences, and trade shows through customized video games. The platform consists of two components: a cloud-based web admin for game creationand customization, and an application that can be installed on mobile devices, large screens, or PCs to download games created from the cloud.
Key features of Gameit include its No Code approach, meaning no programming knowledge is required to create customized video games. Additionally, the platform operates both online and offline, which is particularly advantageous for events with connectivity issues, allowing for offline database creation.
Our games have been used at events such as conferences and trade shows, spanning industries like sports, fintech, alcoholic beverages, personal care, food, medical insurance, and tourism.
Our awesome mobile game Drive me Bananas, was the debut of Press Start into the mobile space.
Drive me bananas, was an amazing 3D endless runner game where a taxi cab is driven by crazy monkeys. With innovating game mechanics and high quality humorous graphics, run through 5 different environments, 60 missions to complete, dare your friends with our A-synchronic multiplayer system.
Staying in line with the latest trends in digital marketing, we offer the creation of interactive filters for use on Instagram. Through this product, you can provide innovative experiences to your community. This tool allows you to stand out among your competitors, creating excellent brand recall.
We have developed various filters using different gaming mechanics:
1. Object Collection Using Head Control: Collect objects using your head as a control to interact with the game.
2.Mouth-Based Object Collection: Use your mouth to collect objects that appear on the screen.
3. 2D Platform Game (Mario Bros) with Eye Blink Control: Play a 2D platform game (similar to Mario Bros) using the blink of your eyes as a control to make the character jump and dodge obstacles.
4.Nose Control for Character Movement: Control the character on the screen with your nose, maneuvering to dodge obstacles.
An augmented reality mobile application (iOS and Android) that reads beer labels and displays the following information on the screen:
1.Name of the beer
2. Beer type
3.Brewery City
4.Brewery Country
5.ABV of beer
6.IBU of beer
7.Flag of the country of the brewery
The app is also connected to social networks and the brewery’s website through a pop-up window that is accessed from a button “+” that appears when reading the label, in this window you can access:
1.Brewery Instagram.
2.Brewery Facebook.
3.Brewery website.
4.Share the result of reading the label on social networks.
To encourage interaction between the brewery and customers, the app allows the customer to register with their email on the brewery’s mailing list in order to get marketing information such as events, the launch of new beers, promotions etc
The app also has a digital album for each user to fill out as they read labels and take pictures of different beers with the AR functionability. This feature is used to create contests and encourage the consumption of different beers, rewarding users for trying each variety or for trying and reading the label of a new beer.
Finally, the app has a data collection system, where you can know how many times the reading of a particular label has been executed, total readings of each beer offered by a specific brewery and if the user is registered with an email, you can establish which beers the registered user has read.
A mobile application specifically designed for El Corte Inglés (https://www.elcorteingles.es/) for the Brilla Madrid event. This app utilizes augmented reality to transform the Brilla Madrid event into an exciting educational treasure hunt. By scanning QR codes distributed throughout the city, users discover animated 3D animals presented through augmented reality. By completing an album with ten different species, participants not only enjoy an interactive and competitive experience with friends but also have the opportunity to win tickets to a special event.
Key features of this app include:
*Total Immersion: Augmented reality takes you into a fascinating virtual environment.
*Interactive Album: Collect a variety of animal species.
*Exploratory Map: Explore Brilla Madrid with an interactive map, complete with images and audio that enhance your experience.
The future of technology is undoubtedly a path of connection and optimization of elements that we commonly use, in this case we implement augmented reality to our business cards. In this way we generate an innovative, immersive experience at the forefront of new technological trends.
Each card shows personalized information such as name, position, etc. and at the same time connects the user with the social networks of the person and the company through buttons. If the client wishes, videos or minigames can be included.
We specialize in creating state-of-the-art Minimum Viable Products (MVPs) using cutting-edge technologies to elevate renowned IPs to a level of fully immersive interactivity for the player. We implement technologies such as augmented reality, motion recognition, object recognition, facial and body tracking, color detection, artificial intelligence model training, as well as dynamic procedural generation of stories and character dialogues in video games.
These developments have been executed for iOS, Android, and web/mobile platforms. In the case of augmented reality applications, we integrate them with a web content management system, enabling real-time updates of the assets displayed by augmented reality, as well as the targets used for these activations.
A web platform featuring real-time 3D rendering, the Atmos Experience Platform serves the purpose of allowing potential clients of Atmos Design (https://atmos.com.co/) to simulate how a rented booth would look and, simultaneously, generate a quotation. Atmos Design is a company within the large events industry, specializing in designing, producing, and setting up stands, showrooms for fairs, and commercial and corporate events.
The platform enables users to choose the number of walls, width and length, floor type, and wall prints. It also offers the option to select and position furniture within the stand that best suits the client’s needs and budget. Additionally, it provides the option to implement brandable partition walls for subdividing stands, valances, and controls to adjust the stand’s height, making this platform a robust software solution for the digitization of the events industry.
The application generates a quotation for the design with different views and a detailed breakdown of the previously selected features.
Advantages:
1.Optimizes the sales process for Atmos Design by eliminating the need to create 3D renders to showcase how an assembled stand would look.
2.Digitizing the quotation for each new design frees up operational time for the sales team.
3.Positions Atmos Design as a digitally forward company by making excellent use of new technology tools.
4.Provides potential clients of Atmos Design with an interactive tool to explore different designs without incurring costs.
5.The platform allows for the generation of databases and analytics with information from users who have requested quotations, providing insights into market trends.
Technical Features:
1.The platform is developed using Angular.js and Three.js libraries.
2.The platform includes a cloud-based web administrator that allows real-time updates of texts, images, and 3D models. This enables Atmos Design to update elements used in creating stands without the need for the development team.
3.The platform functions on common browsers without the need to download any applications.
Please provide your feedback on how Goodfirms has contributed to increasing your visibility among potential clients.
Our industry is highly competitive, with new young studios emerging every month. Being validated by a trusted entity like Goodfirms, through vetted client reviews, allows us to showcase our long-standing history, international experience, and nearly 15 years of presence in the industry to new clients.
Please introduce your company and describe your role within the organization.
Press Start Evolution has established itself as a specialist company in the design and development of augmented reality experiences and video games for educational, advertising, and entertainment purposes. With extensive global experience, we offer technological solutions tailored to the specific needs of our clients. By utilizing artificial intelligence, we optimize development times and enhance the quality of the final product, enabling us to successfully tackle innovative projects. Over the past 7 years, we have specialized in cutting-edge technologies such as augmented reality (AR) and motion capture. We have developed mobile applications that use AR for various purposes, including consumer products, business cards, and interactive events where users can discover and collect 3D animated animals. We have also applied AR in entertainment video games with globally recognized IPs and other innovative solutions.
We implement advanced technologies such as motion and object recognition, facial and body tracking, color detection, and AI model training. Additionally, we integrate our AR applications with web content management systems, allowing real-time updates of assets and objectives used in AR activations.
We also specialize in projects that capture audience attention at trade shows and public spaces like shopping malls or supermarkets. In these settings, users engage with augmented reality experiences triggered by a product or interact with a video game. In both cases, they enjoy the experience, learn about our clients, and optionally share their contact information to receive updates on promotions, new products, and more.
As CEO, my primary role is to steer the company’s strategy in the medium and long term, ensuring we focus on the right opportunities with clients and in our R&D efforts. After 15 years in the industry, I’ve witnessed the rise and fall of platforms, hardware, and trends—it’s easy to get swept up in the latest innovation, but that’s not always the smartest move. Beyond strategy, I remain deeply involved in R&D and maintaining strong relationships with our clients.
What inspired the founding of your company, and what is the story behind its inception?
Since I was very young around 10 years old I have had a good relationship with technology and loved video games, it was after playing WarCraft 1, 2, and 3, I remember it was a present from my father, that I decided I wanted to create video games for a living, that started a long journey to first learn how to create them and then how to build a company and a living based on them.
Press Start was born out of my need to create something of mine and at the same time the young dream of a group of friends to have our company. After its inception, people have come and gone, and none of the initial patterns remain in the company since it is very very hard to build and maintain a company through the years. Right now is a family company, me and my wife Johanna Merchán are the owners of the company. Throughout the years we learned about the hardships of working with friends and family and also the great things that happen when the leadership of the company works in the same direction with the same goals as is happening with us right now.
The company has been established in Colombia, USA, Australia and Uruguay. Through this journey, we learned a lot about doing business in different countries and cultures plus we learned about legal and account rules in every country we have had a presence, as of today we have legal entities in Colombia and Uruguay.
Press Start has also been in the market long enough to gain experience in different digital platforms and trends, we started developing games to publish on Facebook back when FarmVille was huge, and after that, we have been present in mobile, web, PC and now we are heavily involved in AR and all the platforms it can be deployed.
What are the core values and principles that drive your company's culture, and how do you ensure alignment with these values across your team?
Our core values—our DNA—are built on 15 years of experience, remote work, punctuality, and trust. Each member of our team is a specialist in a specific area, such as video game development, augmented reality, web development, and more. We ensure that each team member’s background and expertise add value to the rest of the team. Our team operates 100% remotely. Since the company's inception, remote work has been our standard. We believe in this model so strongly that if someone prefers working in an office, they wouldn’t be the right fit for our team. In video game and augmented reality development, missed project deadlines are common. At Press Start, our Project Managers maintain separate schedules—one for the team and another for the client—to effectively manage deadlines. This approach allows the team to work toward internal deadlines ahead of the client’s timeline, ensuring we consistently meet commitments with punctuality and reliability. At Press Start Evolution, trust is fundamental. We don’t track the exact number of hours each team member works. If someone estimates that a task will take a certain amount of time, we trust their judgment. Of course, with 15 years of experience, we have a solid understanding of how long tasks typically take. The quality of work and the results delivered by each team member allow us to assess time management naturally, without the need for micromanagement.
Can you highlight some of the key achievements or milestones your company has accomplished since its inception?
From the beginning, through hard work, a bit of luck, and the talent of our team, we took a game developed in just three weeks and reached 175,000 players in under two weeks—officially making it a viral hit. That game became the foundation for the next five years of our work, leading us to secure angel investment in Silicon Valley and sign a publishing deal with Chillingo, which at the time was the world's leading mobile publisher, having just released Angry Birds.
Our second major milestone from that era was successfully pivoting from a product-based company with private investment to a service-based company generating revenue from clients. This shift was critical—we recognized our chances of success with our own games and made the strategic decision to evolve into a self-sustaining business. That transition wasn’t easy, but nearly 12 years later, we’re still here.
This pivot set us on a path where we’ve had the opportunity to work with some of the biggest brands and companies in the world, while also experiencing the unique journey of living and working in different countries—something I’ll share more about in the next paragraphs. Setting up the company in different countries such as Colombia, the United States, Australia, and Uruguay has given us valuable knowledge, not only from a legal perspective but also in understanding the culture of clients that we have in each country.
During our trajectory of 15 years, we have had the opportunity to work directly with world-class clients across various industries such as toy and games, beverage, the fintech industry, and so on.
Could you explain your company's business model? Do you primarily operate with an in-house team or utilize third-party vendors/outsourcing?
Our clients hire us per project for a specific time frame in which we have to finish the work, in cases we work on second or third iterations of the project, and in some cases we do tech support after the project is done.
We also have been working with a License business model for the past 4 years, especially for the event industry and through our own product called Gameit.
At Press Start most of the time we work with an in-house team. When we require more people for a specific project we hire them directly through the company for a specific period of time.
How does your company differentiate itself from competitors in the industry?
We have a unique combination of expertise that sets us apart. Our deep understanding of games stems from my 16 years in the video game industry, combined with my academic background—a Master of Fine Arts in Game Design from the Academy of Art University in San Francisco, CA, experience that I passed to the team. This, along with our strong technical foundation in software, particularly in cloud, mobile, web, AR, and immersive technologies like body recognition, enables us to take on highly complex projects, especially from a technical perspective. Over the past three years, our game development has focused on integrating augmented reality and other immersive technologies with 3D and 2D games, creating interactive and engaging experiences.
How would you describe the dynamics within your team, and how do you foster collaboration and teamwork to achieve common goals?
Our team dynamics are built on specialization, clear communication, and a shared passion for innovation. Each member is an expert in their respective field, which allows us to leverage diverse skills and perspectives in every project.
To foster collaboration and teamwork, we emphasize:
● Transparent communication – Regular meetings and open discussions ensure everyone is aligned. ● Agile methodologies – We follow structured workflows to keep projects on track. ● Mutual support – Encouraging knowledge sharing and cross-functional collaboration. ● Common goals – Keeping a strong focus on delivering high-quality results that align with our clients' needs.
This approach ensures efficiency, creativity, and a positive work environment.
What measures do you take to support the professional development and growth of your employees? Do you offer training programs or opportunities for skill enhancement?
Every member of our team has been given the opportunity to grow professionally from the moment they joined Press Start Evolution. Regardless of their role, we have continuously challenged them with the types of projects we take on, most of which have been complex in various aspects. Even if a team member is unfamiliar with a particular technology or programming language, we encourage them to learn, explore, and find solutions to challenges they haven't faced before.
Additionally, we have provided training on relevant topics and given our team the opportunity to participate in courses during work hours.
Could you share a notable success story or case study that exemplifies the impact your company has had on a client's business?
Thanks to our experience, we have had the opportunity to develop many educational video game projects, helping our NGO clients with their social activities, which help thousands of people in need. These developments have been made with the understanding that internet connectivity and learning material do not exist in many rural areas, our work helps mitigate this.
We also know that internet connectivity at events is often unstable, which is why most of our video games and interactive experiences do not require an internet connection helping our clients meet their goals in the events they participate in.
What industries do you primarily cater to, and do you have a significant percentage of repeat clients? If so, what is the ratio of repeat clients?
Over the past five years, we have done extensive work in the events industry, particularly with companies exhibiting at trade shows and those that design and build booths. This industry has a significant demand for software and digital experiences that capture attendees' attention and collect their contact information—an area where video games prove to be an excellent tool. We also collaborate with the entertainment industry, developing innovative experiences that engage players in new and exciting ways.
Around 85% of our clients partner with us on more than four projects, and many have worked with us for several years. Beyond delivering successful projects, our main goal is to build meaningful, trust-based relationships with our clients. This not only fosters a positive and productive work environment but also allows us to create outstanding digital products together.
What initiatives does your company undertake to foster innovation and stay at the forefront of industry trends? Do you invest in research and development projects?
We excel at building digital products from the ground up, which allows us to develop our own apps and video games, experiment with new ideas, and push boundaries. Currently, we have two self-funded products that serve as both R&D environments and functional products for users.
1. Gameit – Gameit is an innovative platform that transforms how businesses interact with their audience at events, conferences, and trade shows through customized video games. The platform consists of two components: a cloud-based web admin for game creation and customization, and an application that can be installed on mobile devices, large screens, or PCs to download games created from the cloud.
Key features of Gameit include its No Code approach, meaning no programming knowledge is required to create customized video games. Additionally, the platform operates both online and offline, which is particularly advantageous for events with connectivity issues, allowing for offline database creation.
Our games have been used at events such as conferences and trade shows, spanning industries like sports, fintech, alcoholic beverages, personal care, food, medical insurance, and tourism.
2. AR Brew – An augmented reality app with a cloud-based system that recognizes up to 350 beer labels, displaying on-screen details about the beer, brewery, and more. Users can create a digital album of the beers they’ve tried and connect directly to the brewery’s website and social media. The app continuously expands its database with new labels every month. Available on the App Store - AR Brew iOS and Google Play - AR Brew Android.
We also regularly develop rough demos to experiment with new technologies and game mechanics. Our latest prototype transforms smartphones into controllers, allowing players to enjoy a local multiplayer game on a smart TV, tablet, or laptop—essentially creating a game console experience for playing with friends in the living room.
Please share some of the most sought-after services that clients approach your company for.
Our clients reach out to us mainly for digital and entertainment experiences for events, this could be a custom video game or experience or a license from our product Gameit.
Another important service our clients ask for is the development of video games or digital experiences that use immersive technologies with a strong focus on AR and motion, object, and color recognition.
How do you build and maintain strong relationships with your clients, and what mechanisms do you have in place for gathering and acting upon client feedback?
We build and maintain strong relationships with our clients through clear communication, transparency, and a commitment to delivering high-quality results. From the very beginning, we establish trust by understanding their needs and ensuring we align with their goals mainly with the deadlines.
To gather and act upon client feedback, we have several mechanisms in place:
● Regular check-ins and meetings – We maintain constant communication to ensure expectations are met. ● Agile methodologies – We incorporate feedback at different stages of the project to make necessary adjustments. ● Post-project reviews – After completing a project, we conduct evaluations to gather insights for future improvements. ● Direct communication channels – Clients can easily share feedback through emails or dedicated meetings.
By actively listening to our clients and adapting to their needs, we build long-term partnerships based on trust and collaboration.
How has your company adapted to changes and challenges in the business landscape, and what strategies have you employed to ensure resilience and sustainability?
Our company has adapted to changes and challenges in the business landscape by staying agile, embracing innovation, and continuously learning from industry trends. As a video game and augmented reality development company, we operate in a rapidly evolving sector, which requires us to be flexible and proactive.
To ensure resilience and sustainability, we have employed several key strategies:
● Diversification of services – We have expanded our expertise beyond game development to include augmented reality experiences, allowing us to serve a wider range of industries. ● Global market approach – By working with clients across different countries, we reduce dependency on a single market and gain insights into diverse business environments. ● Agile development and adaptability – Our team follows agile methodologies, enabling us to quickly respond to new challenges, technological advancements, and client needs. ● Continuous learning and upskilling – We invest in training and professional development, ensuring our team remains at the forefront of emerging technologies. ● Strategic partnerships – We collaborate with business networks and Government entities to enhance our capabilities and expand opportunities.
By staying flexible and forward-thinking, we have built a company that not only adapts to challenges but also thrives in an ever-changing industry.
What payment structure do you typically follow when billing clients? Is it Pay per Feature, Fixed Cost, or Pay per Milestone (phases, months, versions, etc.)?
Every quote we send includes the payment structure and the project's execution phases. In 90% of cases, an advance payment is required before work begins, with the deposit percentage varying based on the project's duration.
The remaining payments are tied to the completion of each phase, ensuring alignment with project progress. If additional features are requested once development is underway, they may require separate payments.
Do you accept projects that meet your basic budget requirements? If yes, what is the minimum budget requirement? If no, what is the minimum budget you have worked with in the past?
We rarely compromise on budget for a project, as past experiences have shown that doing so leads to poor outcomes. When a project doesn’t align with our budget standards, we prefer to pass on it.
To offer a high-quality, cost-effective solution in the gaming/events space, we developed our own casual game engine, Gameit, which allows us to deliver excellent results while maintaining efficiency.
Gameit is an innovative platform that transforms how businesses interact with their audience at events, conferences, and trade shows through customized video games. The platform consists of two components: a cloud-based web admin for game creation and customization, and an application that can be installed on mobile devices, large screens, or PCs to download games created from the cloud.
Key features of Gameit include its No Code approach, meaning no programming knowledge is required to create customized video games. Additionally, the platform operates both online and offline, which is particularly advantageous for events with connectivity issues, allowing for offline database creation.
Our games have been used at events such as conferences and trade shows, spanning industries like sports, fintech, alcoholic beverages, personal care, food, medical insurance, and tourism. With Gameit companies can have a full game with a database collection for as low as $250 USD.
Can you provide an overview of the price range (minimum and maximum) of the projects your company worked on in 2024?
We mainly work with projects from 10k up to 250k. The license model of Gameit starts at $250 USD.
Of course, there are exceptions depending on the type of project, this can be a good range.
What technological capabilities does your company possess, and are there any ongoing or planned investments in technology infrastructure or tools to enhance your services?
We currently develop apps using the latest technology, including motion recognition, body recognition, and object recognition, alongside AR experiences and video games for web mobile, and mobile platforms. Additionally, we are actively working on both 2D and 3D AR games for web mobile and mobile applications.
We are also beginning to explore spatial computing and have plans to develop apps for the latest VR/MR see-through devices, expanding our expertise into the next generation of immersive technology.
Where do you envision your company in the next 10 years? What are your long-term goals and aspirations for growth and development?
In the next 10 years, we envision our company as a global leader in video game development and augmented reality experiences, recognized for innovation, creativity, and cutting-edge technology. Our goal is to create immersive, high-quality interactive experiences that engage users worldwide while expanding our presence in international markets.
Our long-term goals and aspirations for growth include:
● Expanding into new markets – Strengthening our presence in North America, Europe, and other key regions to reach a broader audience. ● Developing proprietary IPs – Creating original video games using AR and AR experiences that establish our brand in the industry. ● Investing in emerging technologies – Staying at the forefront of advancements in AI, AR, MR, and cloud gaming to enhance our offerings. ● Building strategic partnerships – Collaborating with top industry players, Government entities, to drive innovation and expand opportunities. ● Growing our team and expertise – Attracting top talent and fostering a culture of creativity and continuous learning.
Ultimately, we aim to be a company that not only adapts to industry trends but shapes the future of interactive entertainment.
Our vision is to be the leading company in Latin America in video game and augmented reality development outsourcing, providing innovative solutions that transform the way businesses interact with their customers.
To become a benchmark in augmented reality trends and products, driving its mass adoption with accessible and high-impact solutions for both entertainment and information.