Game Development Studio -- From Concept to Code

Our story began with Stan back in 2013.

He had a full-time job and saw game development as his passion. Soon enough, working nights after work, he managed to develop his first Unity packages, inspiring other developers to join the company and become co-founders and employees.

Our first success came with the development of Open source packages. Knowing that best game developers use such assets every day, we created instruments helping game studios and engineers save time and increase work efficiency.

Since then, we have grown to an experienced outsourcing team of more than 15 people. We produce games, graphics support, VR spaces and mobile applications for companies looking for a game development team.

Having plenty of projects, we understand that cheap development is costly. That is why we make quality our priority focusing on creativity, originality, technology and entrepreneurship.

If you share our values and have substantial development experience, we would be glad to see you as a part of KAPPS team!

Our mission

Design high quality and cutting-edge solutions with proper architecture and immersive culture at its core for the product’s long term growth and support.

United States United States
30 West 26th Street, NYC, New York 10010
Ukraine Ukraine
Rodyny Kristeriv 20 B, Kyiv, kyiv 02000
$25 - $49/hr
10 - 49
2017

Service Focus

Focus of Game Development
  • Unity 3D Game Development - 30%
  • 2D Game Development - 15%
  • 3D Game Development - 5%
  • Art - 20%
  • Animation - 10%
  • iOS Game Development - 10%
  • VR Game Development - 10%
Focus of Mobile App Development
  • iOS - iPhone - 25%
  • Android - 25%
  • Web Apps - 20%
  • Hybrid - 15%
  • Kotlin - 15%
Focus of AR & VR Development
  • Mixed Reality (MR) - 40%
  • Augmented & Virtual Reality (AR/VR) - 25%
  • Virtual Reality - 35%
Focus of Software Development
  • C# - 75%
  • Python - 25%
Focus of Web Designing (UI/UX)
  • Website - 50%
  • User Experience - 50%
Focus of Testing Services
  • Manual Testing - 35%
  • Automation Testing - 35%
  • Performance Testing - 30%

Industry Focus

  • Gaming - 40%
  • Information Technology - 25%
  • Art, Entertainment & Music - 15%
  • Education - 15%
  • Other Industries - 5%

Client Focus

65% Small Business
25% Large Business
10% Medium Business

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Client Portfolio of KAPPS

Project Industry

  • Gaming - 100.0%

Major Industry Focus

Gaming

Project Cost

  • Not Disclosed - 100.0%

Common Project Cost

Not Disclosed

Project Timeline

  • Not Disclosed - 100.0%

Project Timeline

Not Disclosed

Clients: 6

  • Moon Studios
  • One Signal
  • No Rest for the Wicked
  • Medieval Empires
  • Ori and the will of the wisps
  • Gaming

Portfolios: 5

Stories World™ Travels

Stories World™ Travels

  • Stories World™ Travels screenshot 1
Not Disclosed
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Gaming

Explore a whole new world and make every day a new vacation story! A new game from the Stories franchise for kids and adults. Start your adventure catching your flight in the airport, rest at the exotic hotel in the middle of the jungle, and create the most exciting vacation stories in Stories World™ Travels

Challenge 

Project flexibility to speedup the process and split the work between team.

Ability to eaasy grow, improve, change features or systems.
Reuse modules in other systems or projects.

Result

A modular architecture enables developers to work on different components of a game independently. This flexibility helps in faster development, as teams can work on specific features without affecting other parts of the game.
With modularity developers can easily add or remove features without affecting other parts of the game. This approach helps in developing games that can scale up or down according to the needs of the project, without requiring major changes or redesigns.
Allows to reuse code across different projects. This can save time and effort, as developers can use existing code and assets to create new games, rather than building everything from scratch. Additionally, modular architecture encourages better organization and documentation of code, making it easier for developers to understand and reuse it in future projects.



 

Stickman Trials

Stickman Trials

  • Stickman Trials screenshot 1
Not Disclosed
Not Disclosed
Gaming

It is an incredible bike simulator with realistic physics that offers racing mountain bikes, BMX, motorcycles, pit bikes, mopeds, and other two-wheeled rides. In addition, it provides extreme driving and freerides options, combining downhill and stunt rides on amazing detailed vehicles.

Challenge

Achieve an arcade, but challenging physics.

Create a variety of bikes, motorbikes, upgrades and customizations to allow players setup the dream for the best racing experience.

Socialize game to play with friends.

Result

Designed and created unique physics system for bikes and motorbikes by fans of riding.
Physics system has TON of different options and tweaks to setup a bike with any kind of driving features: wheels, suspension, acceleration source, geometry etc
Game lets you compete against your Facebook friends or anyone else in the world. You can’t do it in real time, though, but by watching the other players in ‘ghost mode’.

Medieval Empires

Medieval Empires

  • Medieval Empires screenshot 1
Not Disclosed
Not Disclosed
Gaming

Add dedicated Technical Artist for high-end visual quality.

Join millions of players while building, exploring and conquering land, fortune and glory in a blockchain powered historical world, filled with exciting opportunities to play and own!

Challenge

Improve team expertise and performance with Unity3D Developer.

Add dedicated Technical Artist for high-end visual quality.

Result
Developer involved in implementing game mechanics, optimizing game performance, and creating engaging visual effects. Also collaborated with other team members, such as game designers and artists, to ensure that the game meets both the creative and technical requirements.

Techincal Artist participated in creating visually appealing game environments, optimizing art assets for game performance, and implementing visual effects that enhance the game experience. He used his expertise in art and design as well as technical skills to ensure that the game meets both creative and technical requirements.

No Rest for the Wicked

No Rest for the Wicked

  • No Rest for the Wicked screenshot 1
Not Disclosed
Not Disclosed
Gaming

From Moon Studios, the acclaimed creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a gripping, precision-driven action RPG that aims to redefine the genre.

Challenge
Create and integrate dedicated mini-team of 2 Unity3D developers to work on next-gen Editor tools.
Migrate Legacy Editor tools from Ori: WotW project and integrate them into a workflow.

Result
Team successfully designed, developed and deployed 10+ different Editor tools to improve work efficiency for animators, level designers, artists, game designers etc.

Adapted Legacy Editor tools from 2D to 3D and the new workflow of the team.



 

Ori and WotW

Ori and WotW

  • Ori and WotW screenshot 1
Not Disclosed
Not Disclosed
Gaming

Ori and the Will of the Wisps is a platform-adventure Metroidvania video game developed by Moon Studios and published by Xbox Game Studios. It has an emphasis on exploration, collecting items and upgrades, and backtracking to previously inaccessible areas.

Challenge

1. Ori WotW scenes are huge, so image how hard synchronize users who work with Unity scene files or assets to prevent conflicts with the repository when pull/push stuff.

2. Measure game performance, analyze problematic places and find bottlenecks.

3. Very often designers put too many “trash” into a levels. So why we can’t find objects which affect level with almost zero effect, but they always affect GPU.

4. Setup behaviour of AI entities in a game.

Result

1. Social Framework. Unity Editor integrated UI which dynamically tracks which scene or assets are afftected by repository users.
2. Performance Tool. Measures TON of statistics at runtime and sends to backend database storage. Tool to query millions of captured points and visualize them in game world. Select any bulk of points and get any useful stats.
3. Art Optimizer. Tool calculates energy for each object and it’s visual modificator in a scene. Single energy slider allows to enable or disable objects/modificators to optimize 2D parallaxed scenes in semi-automatic mode.
4. Behaviour Tree Graph. Custom tree graph editor with TON of project-related adjustments.